Indonesia's Ministry of Communication and Informatics (Kominfo) and the Indonesian Game Association (AGI) concluded the sixth annual Indonesia Game Developer Exchange (IGDX) 2024 in Kuta, Bali, capping three days of high-level business matchmaking, developer mentorship, and industry awards. Held at The Stones Hotel in Legian from October 10 to 12, the summit drew nearly 2,000 attendees and facilitated more than 1,600 one-on-one meetings between Southeast Asian studios and international investors.
Executives and scouting teams from global platforms—including Microsoft's Xbox, Valve's Steam, Google Play, Sony Interactive Entertainment, and Toge Productions—participated in the B2B sessions and public conference panels. Thirty-seven selected Indonesian studios completed the multi-month IGDX Academy mentorship pipeline ahead of the Bali showcase, pitching PC, console, and mobile titles to international publishers.
Global Publishers and Polish Cooperation in Kuta
A central diplomatic milestone of the conference was the signing of a Memorandum of Understanding between AGI and the Polish Investment and Trade Agency (PAIH). Modeled on Poland's rise from a regional outsourcing hub into an international powerhouse home to CD Projekt Red and 11 bit studios, the agreement establishes talent exchanges, co-publishing channels, and reciprocal exhibition access at European gaming conventions.
While Indonesia represents Southeast Asia's largest video game market—valued at roughly $2 billion annually with over 150 million players—domestic studios currently capture less than 3 percent of local consumer spending. Officials emphasized that connecting local creators with global distribution networks is essential to reversing that imbalance.
“Through IGDX 2024 in Bali and Presidential Regulation Number 19 of 2024, we are empowering Indonesian game studios to scale globally and capture a larger share of our two-billion-dollar domestic gaming market.” — Hokky Situngkir, Director General of Informatics Applications at Kominfo
Scaling Under Indonesia's National Gaming Roadmap
This year's gathering was the first held since the enactment of Presidential Regulation Number 19 of 2024 on the Acceleration of the National Game Industry Development (Perpres Gim), which coordinates tax incentives, intellectual property financing, and vocational curricula across ministries.
The conference closed Saturday evening with the Indonesia Game Awards, honoring standout domestic releases and emerging independent teams before opening the floor to public demonstrations of upcoming Indonesian-made titles.
Frequently Asked Questions
What is the Indonesia Game Developer Exchange (IGDX) in Bali?
IGDX is an annual accelerator and business conference co-organized by Indonesia's Ministry of Communication and Informatics (Kominfo) and the Indonesian Game Association (AGI) to connect domestic studios with global investors and publishers.
What policy framework supports Indonesia's domestic video game industry?
Presidential Regulation Number 19 of 2024 (Perpres Gim) establishes a national roadmap to accelerate local game development, expand funding access, and increase domestic studios' share of Indonesia's $2 billion gaming market.

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